#LDB18

Shpeel

What can video games do to help young people start talking about their mental health? Working with youth organisations and health services in Dundee, Biome Collective have responded to this year’s theme with an immersive interactive installation that invites visitors to share their emotional state without words. Using gaming techniques and 360-degree sound and animation, visitors can create an ‘emotional avatar’ which they can share with others to start a conversation about how they feel.

Credits:

  • Biome Collective represent Dundee at London Design Biennale 2018.
  • Produced by Tilde Arts in partnership with Creative Dundee. 
  • Supported by Creative Scotland and UNESCO City of Design Dundee.
  • Project advisors The Corner and Hot Chocolate Trust.