Official Selection
On Friday 03 April the Now Play This ‘Play at Home’ official selection will be launched, a collection of recommended games, films and works that were due to feature as part of the 2020 IRL (in real life) festival, but are now offered for you to enjoy in your own time. Each work reflects this year’s festival theme of ‘breaking point’ which celebrates playful creators who break, subvert or remix the rules of the games they make and play.
AI DUNGEON 2 – NICK WALTON, ALAN WALTON, ZACH WALTON, BEN MURDOCH, CAYLA MURDOCH
http://aidungeon.io
AI Dungeon is a first of its kind AI Generated text adventure powered by OpenAI's GPT2. Unlike every other game in existence you can type any action and the AI will generate the result of your action and continue the story.
ELECTRONIC SWEET-N-FUN FORTUNE TELLER – RACHEL SIMONE WEIL
https://partytimehexcellent.itch.io/electronic-sweet-n-fun-fortune-teller
Electronic Sweet-N-Fun Fortune Teller is an original love compatibility and horoscope game for the Nintendo Entertainment System (NES). The game, written in 6502 assembly language, is situated in an alternate video game history in which 8-bit console games were marketed to girls.
LICHENIA – MOLLEINDUSTRIA
https://molleindustria.org/lichenia/
Reclaim the ruins of a fallen city and create a sustainable human habitat. There are no goals and no endings in Lichenia. Learn about its cryptic ecology. Grow a city like a garden.
NOVA ALEA – MOLLEINDUSTRIA
https://molleindustria.org/nova-alea/
For its dwellers, Nova Alea was a mixture of shelters, connections, memories, longings. For its masters, the city was a matrix of financial abstractions.
OOLITH – BRIONY O CLARKE
http://www.brionyoclarke.com/
A permutation of the board game Oooble, Oolith is an alchemical bot which combines things, feelings, actions and ideas to generate new conceptual objects. Oolith is a mediumistic vehicle for summoning endless play things from the beating heart of the imaginal world.
RED DESERT RENDER – IAN MACLARTY
https://ianmaclarty.itch.io/red-desert-render
This two-player cooperative videogame was inspired by the creator's out-of-bounds adventures in Red Dead Dedemption 2 and seeks to evoke similar feelings of discovery and transgression. Let your curiosity guide you through a vast and varied landscape filled with unexpected interactions that expose new ways of seeing this virtual world.
SIGIL – KIRSTY KEATCH & JOEL BEARDSHAW
https://instagram.com/a/r/?effect_id=518276582442469
Sigil is a brand new commission for Now Play This 2020. The work explores the potential of Instagram and face filters as platforms for games and new approachable augmented reality playful experiences. Players catch floating Now Play This sigils with their heads to decorate different facial features. Each sigil has its own unique behaviour which responds to the player's expressions and head movements. Sigil can be played on your mobile phone by downloading Instagram and following the link above to access the filter.
SQUARETOWN – VIVIANE SCHWARZ AND KEVAN DAVIS
Squaretown is a roll-and-move game played across a patchwork of boards designed by virtual Now Play This visitors. Download a collection of buildings and spaces you like the look of, and connect them together to form a playable town, with players dashing from square to square collecting tokens and completing tasks. If you want to add your own plot to the Squaretown archive, download one of the blank boards, doodle whatever infrastructure you think the town needs, and submit it to our gallery. Play and make you own game here
THE CALL TRILOGY – IP YUK-YIU
https://www.ipyukyiu.com/
Ip Yuk-Yiu's CALL Trilogy is an experimental machinima series that hacks and reworks materials from the video game franchise Call of Duty, unearthing hidden ghosts and poetics while creating evocative parallels through a kind of uncanny observation and navigation in the found virtual landscapes. For the festival weekend Yuk has made all three of these films available to view online for free.
THE INDIFFERENT WONDER OF AN EDIBLE PLACE – STUDIO OLEOMINGUS
https://studio-oleomingus.itch.io/the-indifferent-wonder-of-an-edible-place
The indifferent wonder of an edible place is an examination of the violence of erasure. Created in response to the demolition of the Babri Masjid, it attempts to ponder the violent cost and the profound grief of having to survive at the edge of despotism, when places of entangled heritage are being willfully effaced.
TRIFORCE: THE TOPOLOGIES OF ZELDA – PATRICK LEMIEUX AND STEPHANIE BOLUK
https://alt254.itch.io/triforce
In The Legend of Zelda, there are several strange spaces hidden within Hyrule that defy the logic of the Cartesian grid: the Lost Woods, the Lost Hills, and the Lost Roads. When navigating these 2D mazes, Link finds himself endlessly looping, temporarily suspended by a classic game mechanic. But when visualized in 3D, these labyrinths look different. Triforce is a short puzzle game featuring a non-Euclidean Hyrule full of donuts, Möbius strips, and Klein bottles alongside a text-based adventure exploring personal histories of playing the original game.